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Patch Notes

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26 May 2012Edit

Additions/Modifications:
Edit

• Updated: Improved AI and squad tactics.
• Added: Several new AI management options: sound detection, sight distance, shooting reaction time and shooting accuracy.
• Updated: All the NPC spawn and repop system has been reworked; NPC don’t spawn in your back anymore, for example.
• Updated: General latency reduced, especially on cm_new_eden, cm_noctis, cc_noctis, cc_purge and cm_purge.
• Updated: NPC spawn frequencies on cm_forgotten.
• Added: 43 new achievements.
• Added: Messages during death caused by PSI shocks, medkit overdoses and hacking.
• Added: Messages when players are hurt by PSI shocks, medkit overdoses and hacking.
• Removed: Christmas gifts and reindeers.
• Updated: Every magazine took in the armory now counts as one magazine, except for the Betty Boom.
• Updated: Change of the font used in game.
• Updated: Cubemap optimization on cc_falling.
• Updated: Animations played during the cyber-brain transaction between the Special Force and the Culter on cc_new_eden.
• Updated: Mapcycle.txt and maplist.txt filled with all cm_ maps.
• Updated: Synicle and Manduco NPC animations compiled outside of the main model.
• Updated: AI settings during the siege on cc_forgotten.
• Added: Music track on cm_dreams.
• Added: In coop campaign, if the master of fate leaves the game, the warp level is immediately launched in order to choose a new master of fate.
• Added: When a player dies or disconnects, their sentries and scrabouillors are now destroyed.
• Updated: Limitation of the velocity due to received damages.
• Added: Maximum number of active grenades at a same time.
• Updated: Improvement of the player respawn routine.
• Updated: Improvement of the spawning routine at the beginning of a level.
• Updated: The resurector does not kill nearby NPC and players anymore.
• Added: Using the Dragon on an enemy where the teleportation isn’t possible will kill the user.
• Added: The Deus Ex pushes away foes attacking it in close-range.
• Updated: Change of the electric box sound on cc_tuto.


Bug Fixes:
Edit

• Fixed: Characters could be reset, deleted or lost in some cases.
• Fixed: Possible crashes on cm_forgotten and cm_sheep during the display of the objectives.
• Fixed: Crashes due to the use of Dragon or Invocation on a spawning player.
• Fixed: Possible crash with the Substitution Door.
• Fixed: Crash occurring when a player killed an unarmed player.
• Fixed: Hacking and PSI powers being usable through the quick actions interface during dialogues or while a player was dead.
• Fixed: Melee attacks that couldn’t hit in some cases.
• Fixed: Prototype Xium displayed instead of Prositium in researches.
• Fixed: Skills being able to increase to 120 when they reached 0.
• Fixed: Some cases in which grenades couldn’t be thrown.
• Fixed: The random assignment of the number of missions on the cm_ maps didn’t work.
• Fixed: Cases in which players could respawn and get immediately stuck on geometry after the use of resurectors.
• Fixed: Damages due to PSI drains could propel players far away.
• Fixed: Exploit with the snipers that gave the player an XP surplus.
• Fixed: The laser beam and the collision with the monorail didn’t do damage to players and could get them stuck on cc_ancient.
• Fixed: Areas where players could get stuck on forgotten center.
• Fixed: Bug of the invisible double agent on cc_forgotten.
• Fixed: Gerard Von Spectre being invulnerable to sentries on cc_forgotten.
• Fixed: Some current objectives weren’t saved on cc_forgotten.
• Fixed: If Dutch died on cc_monolith before the player reached the entrance gate to hack it, it would remain permanently closed.
• Fixed: Issues with some displacement surfaces on noctis.
• Fixed: Player respawn issues on the stairs on electric sheep.
• Fixed: Possibility to get stuck behind the statue in Rimanah’s office on temple.
• Fixed: Possible spawn kill from the NPC on cm_purge.
• Fixed: Brushes that could prevent the player from falling in some chasms on temple.
• Fixed: The elevator didn’t hurt players on cc_tuto.
• Fixed: Issue on a physical box of a door on cc_tuto.
• Fixed: Vermin NPC could spawn underwater on cc_tuto.
• Fixed: Some chasms that sometimes didn’t kill players on temple and noctis.
• Fixed: NPC spawn frequency too important and radius too small on cm_dreams, cc_purge and cm_forgotten.
• Fixed: Nodraw overlap with the main gate on cm_monolith.
• Fixed: Nodraw overlap with a door on cc_ancient.
• Fixed: TRK weapon appearing during its zoom deployment.
• Fixed: Elevator physics on cc_tuto.
• Fixed: Nocull property missing on the texture of the bottle gibs.
• Fixed: Hands texture incorrect for the player in first person view with the grenade.
• Fixed: Bad LOD setup and holes on the research briefcase.
• Fixed: Incorrect light projector texture.
• Fixed: Wrong design and incorrect physic box on the damaged water tank model on noctis.
• Fixed: Nocull property missing on some clothes textures for the punks.
• Fixed: Physics issues on the federal cops when their heads are cut off.
• Fixed: Chair model not compiled on cc_shadows.
• Fixed: Missing description for the Streumonic Complementarity.
• Fixed: Non-localization of the name of a door on cc_ancient in the french version.
• Fixed: Missing description for the Bioregeneration researches.
• Fixed: Visible tiling of some rock textures displayed on Noctis.
• Fixed: Definebones missing on the Carnophage models.
• Fixed: Missing icon for the Bosco in the armory.
• Fixed: Players being able to use the Medkit and PSI powers at an abnormal rate with an exploit.
• Fixed: The Dr. Hyde achievement could be unlocked under wrong circumstances.
• Fixed: Weapons not usable anymore after a death from a Triangular Gate.
• Fixed: Wrong icon displayed when a player was killed by a physical object.
• Fixed: Player animation missing when jumping and switching weapons.
• Fixed: Culter Heavy’s mission texture not being animated.
• Fixed: The Bosco model stayed on the ground after having been picked up.
• Fixed: FOV and fire continuity when the hack interface is displayed.
• Fixed: PSI powers could be activated during a weapon reload or a maintenance.
• Fixed: Glitches allowing to reach some undesired locations on several maps.
• Fixed: Possible problems with player respawns on monolith, cc_temple6, divine_cybermancy and cc_dark.
• Fixed: Collision problem with Mitch when the script stops on cc_ancient.
• Fixed: Nodraw overlap and model overlaps on temple.
• Fixed: Non-hostile NPC in some cases.
• Fixed: Mistake in the name of a mission on cm_new_eden and cm_monolith.
• Fixed: Blur of the TRK still displayed when Attack1 key was held.
• Fixed: Rate of fire exploit by switching weapons or fire modes.
• Fixed: Moving continuity during dialogue with a NPC.
• Fixed: Ability to use PSI powers and to reload while on a ladder.
• Fixed: Exploit allowing to shoot while running.
• Fixed: No limitation of the cybernetic implants depending on the researches done.
• Fixed: The “I’m feeling better...” text appearing on player’s death.
• Fixed: Holograms showing available levels were solid.
• Fixed: Nodraw face visible in Rimanah’s office on temple.
• Fixed: Missing soundscape on cc_falling.
• Fixed: NPC navigation issue in some areas on monolith.
• Fixed: Players spawn points were not the same as those of the master of fate.
• Fixed: The desks were destructible but the objects on it were static on temple.
• Fixed: Players could be stuck in mid-air while using an interface.
• Fixed: The door to minos stayed closed in coop.
• Fixed: The Kraaknagul couldn’t hit a crouched or small enemy.
• Fixed: The Deus Ex couldn’t always hit its target in close combat.
• Fixed: The Streumonic NPC couldn’t do damage in close combat to an enemy too high or on top of them.
• Fixed: Explosive charges in missions could get players stuck while planting them.
• Fixed: Various typo errors in texts.
• Fixed: The camera could go through players’ arms with the Betty Boom.
• Fixed: Incomplete message on cc_temple4.
• Fixed: Mission exploit on cm_noctis.
• Fixed: Blurred weapon icons in the armory.
• Fixed: In coop campaign, the missions depended on the host instead of the master of fate.
• Fixed: Exploit allowing to ignore the maximum weight limit carried by a player.
• Fixed: Power Conversion worked only when the player had Dermal Sheath.
• Fixed: Players could get stuck on a NPC if they used Invocation too close to it.
• Fixed: Players’ weapons switched between lowered and normal state when they were at a certain distance of an allied NPC.
• Fixed: Coop campaign progression blocked if the master of fate left the game.
• Fixed: Some ammunition had no weight.
• Fixed: Reno could be killed on Divine_Cybermancy.
• Fixed: Bug with the pacifist mission on cc_falling.
• Fixed: Grenades from the grenade launcher didn’t follow prop_physics, prop_ragdoll...
• Fixed: Patrol bug on cm_dreams.
• Fixed: Several corpses appeared for the mission “Find the corpse” on cm_forgotten.
• Fixed: Collision issue with the skybox on the warp level.
• Fixed: Menu_thumb texture missing for cc_point, cc_severed, zxdivine_cybermancy, cc_minos and cc_end.
• Fixed: Localization of some texts in French concerning hacking.
• Fixed: If the player used the PSI Wave when equipped with 444+katana, the 444 handgun that was not dual-wielded lost its ammunition.
• Fixed: Missing entity to limit the dropped weapons on forgotten center.
• Fixed: Error message when launching a dedicated server.
• Fixed: Reset of the options setup of the create server panel.

August 17, 2011 PatchEdit

Bug FixesEdit

  • Fixed loading crashes between maps
  • Improved general stability
  • Fixed an exploit linked to the Deus Ex Machina
  • Fixed the characteristic exploit
  • Fixed Alt-Tab messing-up the UI
  • Fixed the Permanent Death when a hack fails
  • Fixed saves losses and character resets
  • Fixed the dialogues in multiplayer games
  • Fixed Brouzouf resets
  • Fixed ATMs not giving money when hacked
  • Fixed enemies not reacting to hacked traitors
  • Fixed enemies not reacting when a friend dies close to them
  • Fixed return to first PSI power when a player dies
  • Fixed the required agility for the Scrabouillor
  • Fixed the required agility for the Sentry
  • Fixed the Bio Regen 5 not resetting Head Traumas
  • Fixed the hacking list reset when a NPC dies
  • Fixed the crashes linked to a certain number of hacked slaves
  • Fixed "EYE_GHOST" being defined both in EYE_English and Gameui_english
  • Fixed the achievements linked to the legendary classes
  • Fixed the Medkit achievement
  • Fixed the Triangular Gates and some spells giving Fatal Wounds despite the researches
  • Fixed the increase of implants beyond the limit
  • Fixed the missing Streumonic Complementarity research description
  • Fixed the missing Cyber briefcase for researches
  • Fixed the campaign results displaying esoteric and nasty things
  • Fixed the VIP exploit
  • Fixed the researches not always launching
  • Fixed the lighting in cc_temple*, cc_new_eden, cc_tuto and cc_monolith
  • Fixed cc_new_eden secondary quests not being saved
  • Fixed cc_forgotten secondary quests not being saved
  • Fixed an incorrect Deus Ex spawnpoint in cm_sheep
  • Fixed the broken ladder in cc_sheep
  • Fixed the infinite XP exploit on New Eden (Mentor)
  • Fixed Locken not having a weapon when hostile on cc_new_eden
  • Fixed Locken’s departure and death not being saved on cc_new_eden
  • Fixed a possible money exploit on cc_tuto2
  • Fixed a possible XP exploit on cc_new_eden
  • Fixed being able to respawn in front of the Immortal King on cc_noctis without having completed the required quest
  • Fixed a fall in the temple not always killing the player
  • Fixed the players being Jian/Culter on cm_sheep
  • Fixed a missing texture on cc_new_eden
  • Fixed a missing texture on cc_forgotten
  • Fixed a missing texture on cm_dreams
  • Fixed being able to get stuck in the armory on cc_noctis
  • Fixed Tobi not killing himself on cc_forgotten
  • Fixed the invisible water brush on cc_ancient
  • Fixed a superfluous armory logo on cc_noctis
  • Fixed being able to get stuck in stairs after a resurrection on cc_purge
  • Fixed being able to get stuck in stairs after a resurrection on cc_forgotten
  • Fixed the Mauve Mentor objective not being attached to the actual NPC on cm_purge
  • Fixed a Perigrum Forma being able to spawn in front of the player in the maintenance tunnels of cc_monolith
  • Fixed the spawning view distances next to the player on Noctis Labyrinthus and Electric Sheep
  • Fixed the achievement ‘Revelation’ not being awarded when a player finds Akmal, the ancient
  • Fixed the retrieval objective on cm_noctis not being clear
  • Fixed a possible answer to Akmal not being active on cc_ancient
  • Fixed the Supreme Manduco being able to always kill on cc_new_eden
  • Fixed the door of the Supreme Manduco closing behind the player
  • Fixed the physic boxes of the streetlamps
  • Fixed the invisible switch on cc_falling
  • Fixed typos in some texts
  • Fixed not being able to shoot through some fences with some weapons
  • Fixed real end of game being too hard to get


Additions/ModificationsEdit

  • Optimized memory
  • The Resurector invincibility is longer and more visible
  • Added a max player option in the server creation
  • Added a camera option when running
  • Added an option to disable the blur effect when running
  • Added a delay for using weapons after a dialogue
  • Increased the numbers of given missions in Coop Missions depending on the number of players
  • Escape allows to close certain menus
  • Weapons can be bound to keys
  • Decreased the sight cones and maximum sight distance of all NPCs
  • Increased the Deus Ex Machinas’ resistance
  • Decreased the number of XP and Brouzouf earned when killing a Deus Ex Machina
  • The Deus Ex Machina’s main weapon deals more damage
  • Decreased the player’s Heavy Armor protection
  • Decreased the Sulfatum’s accuracy
  • Decreased the fall damage
  • Throwing grenades cancels the Cloaking Field
  • Limited the maximum amount of Brouzoufs
  • Limited the amount of XP and Brouzoufs with a hit
  • Decreased the exploit of Fatal Wounds optimization
  • Some cheating techniques aren’t possible anymore
  • Revamped the save system and added a temporary “backup” save system
  • Some little balance tweaks
  • Made the exit in cc_tuto2 more obvious
  • Decreased the difficulty of the protection mission on cm_noctis
  • Added an Ally icon on the Heavy Culter squad on cc_noctis
  • Turrets in cc_monolith should be easier to spot
  • Added some more player spawn points in the levels

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