Warning |
This article contains plot Spoilers wich might ruin certain details of the story to certain players. |
Researchable technologies are made available by picking up research briefcases dropped from human enemies. Research items are also made available by completing other research items. To find out how to unlock each research have a look at the research tree.
Basics[]
Research can be conducted from the Research screen, which requires both time and brouzouf. The Scientists slider allows the player to spend more brouzouf to decrease research time.
The precise reward for any particular research item is not shown until research is complete. Rewards can include various increased character stats, new weapons or abilities made available for purchase, immunity to diverse injuries, and other benefits (see the table below for details).
The medkit technology makes the medkit item available from mobile armories immediately, without having to purchase it.
1 hour in-game is 9-11 real-world seconds (1 day is 3-4.5 minutes).[1]
List of Research Items[]
Item | Brouzouf (min) | Time (max) | Result | Result quote |
---|---|---|---|---|
Cormack's Algorithm | 3000 | 2d | +New researchable item(s) | The discovery of the functioning and mean of this algorithm increases the calculation speed of the principal processors of cyber brain and of many other cybernetics piece. |
Medkit | 1500 | 1d | +New researchable item(s) + New inventory item: Medkit |
Blessed is the holy science, we managed to stabilize and use this substance to create an effective serum that cures the body and the mind. You can now use the Medkit. |
Manduco Corpses | 5000 | 2d | +New researchable item(s) + 5 Mental Balance. |
The autopsy reveals that the Manducos are human beings who have cerebral functions that work very low and who are animated by a strange killing hatred. |
Distortion Inductor | 12000 | 4d | +New researchable item(s) | Thanks to our efforts, and the discoveries on the Manduco corpses, we managed to create a hand held distortion generator. |
Bester Training Method | 13000 | 4d | +New researchable item(s) + 2 Psi Force |
The Bester’s psi training method, by allying PSI theory learning and intensive practice of ultimate vision meditation lets increase PSI power. |
Z.O.B13 | 17600 | 5d | +New researchable item(s) + Increases Armor efficiency |
This material allows you to considerably increase the toughness and resistance of our entire equipment. |
Alpha Bio Optical Connex | 11500 | 6d | +New researchable item(s) | The study of this technology makes possible the increase of cybernetic pieces component parts. The optical connection runs like a catalysis with incredible performances. |
UbiCosif Substance | 10000 | 7d | +New researchable item(s) + Decreases Madness effects duration |
This powerful narcotic substance is appropriate to control unwanted mental effects. |
Experimental Recoil Compensator | 15525 | 11d | + 5 Accuracy | The study of this piece helps our scientists to develop an incredible system of recoil compensation based on kinetic inversion. |
Structural Integrity Field | 23500 | 5d | +New researchable item(s) + 5 Hacking |
The study of this material allowed us to develop a new structure for all of our construction pieces. |
Xeno stropozome | 27000 | 13d | +New researchable item(s) + 3 Hacking |
This is a strange piece of an unknown antique cybertechnology. Its analyze provides to our scientists to review and create a new complex system of semi active interdependency which grants the power of cybernetic pieces and also to minimize their size. |
Cyber Revolution | 7000 | 3d | +New researchable item(s) + Allows upgrades past level 3 for Cybertech items |
Utilization of new materials and new mathematical models allowed us to step into a new cybernetic era. |
Perigrum Forma Corpse | 5300 | 3d | +New researchable item(s) | This creature has a very tough carapace. Its whole body is organized like a biological weapon. Its brain is saturated with PSI energy. |
Cybermancy | 30000 | 4d | +New researchable item(s) + Allows upgrades past level 6 for Cybertech items |
No one could have imagined that such a cybertechnology could be one day accessible to humans. The Machine man is not far from being a God man. |
ArchaeoTechonology | 12300 | 9d | +New researchable item(s) + 2 Accuracy |
Thanks to this artifact, our technicians discovered new weapons building techniques. Our scientists also discovered a place to start archaeological research in a text. |
Antique mechanism | 17300 | 6d | +New researchable item(s) | Our researches granted us to understand how this strange piece works. It will allow us to take lessons for our own factories and production machines. |
Lost Technology | 32000 | 15d | +New researchable item(s) | This rediscovered technology will allow us the build antique weapons models, and update our cybernetics. |
Zhaar’s eye | 19000 | 22d | +New researchable item(s) + 2 Accuracy + 2 Hacking |
This eye marks the missing link to gain access to the perfect cybertechnology. |
NecroCybermancy | 75000 | 30d | +New researchable item(s) + Allows upgrades past level 9 for Cybertech items |
We attained to cybertechnology limit, the fringe beyond death. We can create the perfect cybernetic piece thanks to complex rituals. This operation brings death, and then the resurrection of the subject into a perfect being. |
Distortion Hammer | 16666 | 7d | + Allows purchase of the Arrancadora weapon at Temple Armory | We can now industrially build the distortion hammer. |
Mininuclear Warhead | 7700 | 4d | +New researchable item(s) | We now master nuclear weapons miniaturization. The way to another new weapon is free. |
Excidium | 33333 | 17d | + Allows purchase of the Excidium weapon at Temple Armory | We can now industrially build the Excidium. |
Prositium | 6600 | 3d | +New researchable item(s) ½ Chance of Madness |
This molecule allows us to create a serum decreasing the psychological impact on stressful situations. |
Deletion by vacuity | 13200 | 6d | +New researchable item(s) + 15 Mental Balance |
Our new therapy by vacuity allows us to better control our soldiers' mind, thus increasing their mental. |
Synicle Corpse | 5500 | 3d | +New researchable item(s) + 2 Psi Force |
This humanoid creature seems to be able to modify the psychology of its victims, by something like a telepathic charm. |
Cosmogonical Metapsychology | 84000 | 16d | +New researchable item(s) + Immunity to Madness + 2 Mental Balance + 2 Psi Force |
Thanks to a new psychological model blended with a strange spirituality model, without counting the mind control, we managed to ban mental disorders from our soldiers' spirits. |
Vitality Converter | 8000 | 2d | + Allows purchase of Power Conversion ability at Temple Medical center | This implant allows its processor to transform its vitality into cybernetic energy. |
VSZ Wave Generator | 11100 | 8d | + Allows purchase of Sensitive Wave ability at Temple Medical center | This implant allows its processor to generate a wave, detecting any enemy in any condition. |
Alpha Crossed Ligaments | 9999 | 7d | +New researchable item(s) ½ Leg wound malus |
This Biotech implant allows its processor to decrease the wound effects on legs. |
Xium Prototype | 10666 | 8d | +New researchable item(s) - 33% damage from Hemmorhages |
This Biotech implant allows its processor to less suffer the effects of an Hemmorhage. |
Medical Artifact | 6555 | 5d | +New researchable item(s) + 5 Medicine |
This ancient and complex medical device allowed us to greatly increase our medical technology as well as our operation equipment. |
Synthetic Coagulant | 13350 | 11d | +New researchable item(s) + Immunity to Hemmorhages |
We've made a synthetic biological agent which provides fast blood coagulation. |
Carnophage Corpse | 6000 | 4d | +New researchable item(s) + 4 Strength |
This powerful creature seems to live for only one goal: destruction. Its muscular tissues allowed us to develop biotech tissues increasing strength. |
Extreme Biotech Surgery | 21100 | 12d | +New researchable item(s) + 5 Medicine + 5 Endurance |
Our expertise in biotech just made a giant leap forward, further applications will radically change the turn of this war. |
Gen1 BioRegeneration | 110000 | 25d | +New researchable item(s) + Immunity to Crippled fatal wound + 1 Medicine + 1 Endurance |
Our expertise provides the power to cancel fatal wounds' effects, and preventing them to happen. The body regenerates at an incredible speed thanks to our integrated biotechnology. |
Gen2 BioRegeneration | 110000 | 25d | +New researchable item(s) + Immunity to Irreversible Lesions fatal wound + 1 Medicine + 1 Endurance |
Our expertise provides the power to cancel fatal wounds' effects, and preventing them to happen. The body regenerates at an incredible speed thanks to our integrated biotechnology. |
Gen3 BioRegeneration | 110000 | 25d | +New researchable item(s) + Immunity to Mutilations fatal wound + 1 Medicine + 1 Endurance |
Our expertise provides the power to cancel fatal wounds' effects, and preventing them to happen. The body regenerates at an incredible speed thanks to our integrated biotechnology. |
Gen4 BioRegeneration | 110000 | 25d | +New researchable item(s) + Immunity to Commotions fatal wound + 1 Medicine + 1 Endurance |
Our expertise provides the power to cancel fatal wounds' effects, and preventing them to happen. The body regenerates at an incredible speed thanks to our integrated biotechnology. |
Gen5 BioRegeneration | 110000 | 25d | +New researchable item(s) + Immunity to Head Trauma fatal wound + 1 Medicine + 1 Endurance |
Our expertise provides the power to cancel fatal wounds' effects, and preventing them to happen. The body regenerates at an incredible speed thanks to our integrated biotechnology. |
Streumonic Complementarity | 666666 | 50d | + 3 to each character skill | Our HQ refuses to communicates this research's results… |
Mass Psi Catalysor | 4250 | 3d | - no effect - | Our scientists are very skeptical concerning this technology, and even think it's a an hoax. |
Alpha Plantar Shock Absorbers | 5660 | 4d | - no effect - | This stupid fucking technology seems to be just an update of walking ease, and thus pointless for our operations. |
Optimized movement system | 9900 | 7d | + 4 Agility | This complex cybertech piece is able to perfectly stabilize the body and to optimize any movement. |
Cardiac boost | 10890 | 6d | + 2 Endurance + 2 Agility |
Cardiac tissues are improved and reinforced, and the rate is increased. |
Drone Forcefield | 13250 | 9d | + Forcefield shield for Sentry and Scrabouillor | This Vindico’s device provides the Drone a permanent forcefield. |
XSP345 Armor plating | 11780 | 8d | + 50 health for Sentry and Scrabouillor | This new alloy allows us to improve our Drones' plating. |
Miniaturized combat laser | 15670 | 8d | + Laser for Scrabouillor | Thanks to the study on this laser, we created a fast producing one which only consumes low amount of energy. |
AM038 Annihilator | 4350 | 3d | Pea Beetles can no longer bite you. | Harmful parasite insects are forced to flee. |
Psionic Differentiator | 43250 | 23d | - 33% consumed energy by PSI powers | This piece decreases the consumed amount of energy when a PSI power is used. |
Cybernetic ultra conductor | 43850 | 31d | - 33% consumed energy by Cybertech implants | This device decreases the consumed amount of energy when Cyber implants are used. |
List of researchable items[]
Z.O.B13 | Alpha Bio Optical connexion | UbiCosif Substance | Experimental recoil compensator | Structural integrity field |
Xeno stropozome | ArchaeoTechonology | Antic mechanism | Zhaar's eye | Mininuclear Warhead |
Prositium (fake Xium Prototype) | Vitality Converter | VSZ Wave Generator | Alpha Crossed Ligaments | (real) Xium Prototype |
Medical Artifact | Mass Psi Catalysor | Alpha Plantar Shock Absorbers | Optimized movement system | Cardiac boost |
Drone Forcefield | XSP345 Armor plating | Miniaturized combat laser | AM038 Annihilator | Psionic Differentiator |
Cybernetic ultra conductor |
Research Tree[]
In total there are 50 researchable technologies.
Two of them can be researched right from the start, 4 are unlocked by killing certain metastreumonic creatures and 26 are accessible through researchable items picked up from research briefcases that are randomly dropped by human enemies.
Each of the 18 remaining technologies requires a specific set of other researches to be completed in order to become available for research. All those prerequisites are detailed in the research tree below.
Gallery[]
Reference[]
- ↑ Time appears to vary. It is not known what affects this, if anything, or if it's a bug.